2.11.2006

 

JKD, BJJ, GJ, OMG, TMI, SMERSH and other alphabet soup...ROTFLMAO

Jeet Kune Do worked the destruction to kicking, picking up the jab with the elbow destruction followed by a shuffle or Thai kick. We then worked into interceptions with the kicks off of progressive levels of boxing (jabs, jab-cross, jab-cross-hook).
BJJ worked a review of the jumping to the guard. Note: Catching someone who weighs 100 pounds more than you is one heck of a workout. I worked two "flow" rounds with Richardo escaping the mount and passing the guard.
Proceeded over to GJ where we started with 2 x 3 min shadowboxing, 3 x 2 min pummeling, and 8 x 2 min timing. Practice split and I worked more timing rounds with the newer senior students followed by many-on-one knee play and first takedown.
Two issues came up, the first being combinations, when asked we must have 3 (or more combinations) that we want to use ready to go, going in without a combination and reaction plan defeats the purpose of timing. Second if our combinations are stymied the reaction used to shut down your game plan will typically be the same each time...because it's working. Use this to set up a variation, that is to counter their counter. Fighting is planned but not with out a healthy amount of adaptation.
I also covered basic shot defense:By the way SMERSH means Death to Spies, for more information check out Wikipedia. I guess for our club SMEROP Death to Opponents might work better...

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