GJ "Pain is an illusion"
From this set-up we entered into the thai side clinch, by inserting a forearm to the neck and overhooking the arm, step overhook side foot to the outside of your partner's foot and drop step 90o out with your other foot, pulling them forward and bringing their head down for the knee.
Alternatively we could go directly into the full thai clinch or plum position, by "swimming" up control the head with two strong hooks. In this position too you can turn/throw your opponent by stepping up on side side and drop stepping 90o out with the other foot, effectively pulling them to the "black hole" you created by doing so.
Remember that the primary objective of both these positions is to punish your opponent with knees or elbows, and in a street situation eye gouges, head butts, and biting. It is important to attack aggessively and switch lines as the damage done in one area forces your opponent to react, e.g. as you knee in the midsection they typically expose their head for elbows.
In any situation action almost always outweigh's inaction (running from a conflict like a gazelle is an action). In any fight from the ring to the street two things will happen you will either get injured a little or you will get injured a lot, even fatally. Research into trauma has revealed three time periods within which people die:
- Immediately, i.e. your SOL and you won't know your SOL because your dead.
- Within about 1 hour (the Golden Hour of Trauma) in which you have a short amount of time to get to the hospital and get resuscitated.
- Within a few weeks as the complications from the trauma, e.g. infections, cause mortality.
The senior students then spent about 30 minutes on leg reaps. I showed two combinations, the Hoedown ("Reap the leg, doe see doh, see your partner on the floo'") where you go ILOR to ILIR alternatively use OLIR to ILIR or OLOR. We finished with 2 x 5 minutes of Tabata intervals...no one wanted to stay and train after that...I can't understand why...
JKD & BJJ Rock-Paper-Scissor Combination
- Scissor sweep
- Use cross collar gi control and same hand sleeve control, the cross collar side shin sits across the belt line while the other leg drops next to their sameside knee. Pull your opponent forward at a 45o angle while scissoring your legs to sweep them to the mounted position.
- Loop choke
- If your opponent bases to prevent the sweep, loop the collar forearm under their neck and slide your other arm over the back of their neck and under your elbow. Try to straighten the top arm through the hole between your antecubital fossa (elbow joint)and their neck, mean while lean as to pull the collar tighter that is toward the shoulder of the top arm. If they tap great, but they may simply roll, so take the 2 + 4 points (sweep and mount)
- "Judo chop" cross collar choke
- Should your opponent push the top elbow forward over their head they free themselves from the choke. Should this happen, off-angle away from the side that you have collar control, bite down with the leg, and "judo chop" their grabbing the fold of the kimono high on the shoulder. Drop your elbow down to loop under their neck and apply the cross collar choke, pull yourself up to them.
- Straight armbar
- Should they frame and create space to defend the choke, go immediately to a straight armbar.
GJ "Courage comes from suffering"
Next we switched to straight knees, forming groups of five with one set of Thai pads. One holder worked with one hitter, delivering one minute of straight knees to the thai pads. Meanwhile everyone else worked skip knees on the wall. It is important for the holder to place one thai pad horizontally across the body, with other pad running parallel to it, creating a seam where the hitter delivers their knees. The holder should remain upright and push into the knees. Fighters should deliver knees parallel with floor, driving with their hips while firmly controlling the head with both hooks -- do not interlace fingers. Holding for knees teaches you how effective a weapon the knees can be, I have yet to find someone who would want to be kneed after holding the pads.
Next we worked into the standing guillotine choke, we used a similar framework from last practice, using the SPEAR to intercept the attack. A deep knee causing them to bend over avails the line of the neck, thus allowing them to sink the choke. Drop the arm next to the head deep before bringing the forearm across, make sure only the neck is trapped between your arms, then grip the blade of your hand and gently arch as you pull your arms superiorly.
Defending the guillotine is fairly easy, don't get caught, that is never let the person get a hold of you and force your head down. However as they secure the choke you can still defend by using the same side hand grab the forearm across the windpipe, and throw the other arm over the shoulder, pulling the person laterally (a defensive Combat Chiropractor) while angling your body 45o in the direction of the non-choked side.
It is important to note that techniques are situational not sequential, that is, they happen as needed not because they were necessarily trained in a specific order. Always take moves as they are given not as you expect them to occur.
I then dismissed the beginners and started with 3 minute pad rounds for the advanced group:
- Walking the Body
- Per Miyamoto Musashi "The Book of Five Rings" (Miyamoto Musashi), it is axiomatic that you should be able to throw strikes from any position. In combat sports no-one does this better than boxers. When they deliver a low line punch, they return to their "fighting stance" with a another punch, allowing the natural body mechanics of returning to equilibrium to generate and deliver another shot. Some prime examples we use are:
- "Walk The Body 1" -- Body Jab-Rear Uppercut-Lead Hook-Cross
- "Walk The Body 2" -- Jab-Body Cross-Lead Uppercut-Cross
- "Walk The Body 3" -- Jab-Cross-Lead Body Hook-Rear Uppercut-Lead Hook-Cross
- "Walk The Body Rip" -- Jab-Rear Body Hook-Lead Uppercut-Cross
- "Walk The Body 1" -- Body Jab-Rear Uppercut-Lead Hook-Cross
- G n' P Practice
- Last practice we worked on punching with a powerful, rapid extension style of MMA superstarFedor Emelyaneko. The man punches harder on the ground than most people do standing up. Aside from doubtless genetic gifts he uses a technical full extension to deliver his power. This extension should provide his opponent's with opportunities to submit him, but by punishing them with a barrage of brutal strikes they cannot access his arms to do so. With this in mind we worked this round with the head down, controlling the biceps of our holder, from here pop-up and way creating a enough room to throw either three long straight punches (maximizing the linear path for the generation of energy) or two extended hooks (maximizing the deliverable torque). The holder either holds a V for the straight punches or a midline pad for the hooks.
- Conditioning (Four Count Sprawls)
In practice we ran through an abbreviated standard warm-up before talking about the SPEAR psychology and physics of self-defense. We ran through the basic concept and thought process behind the SPEAR before showing its more universal applicability to common street attacks. We added the option of entering different arsenals, particularly highlighting a Thai style using simple elbows (vertical/"fix your hair" and horizontal/"scratch your shoulder") and knees ("touch your hand with your knee")
We then demoed grappling, Thai boxing, MMA, and two simple self-defense scenarios, especially our infamous gun self-defense ("they take the money, you run").
We worked three rounds with the advanced guys on the pads, but working on striking on the ground for 3 minute rounds:
- Ground Kicking
- We worked three kicks, (1) the roundhouse from the guard, working on the hip follow through to throw a strong kick on the ground, (2) the ground "tiip" or up thrust where we use one hand post to drive the heel into the pads, and (3) the stand-up roundhouse post on the same side hand and foot as your throw a head kick, spin through and stand-up.
- Extension punching
- Based on the concept of crowding we opened the distance in the guard to rain down three rapid extended punches. We did this both popping up from the arm control position as well as from a standing position.
- Flow Drill
- We worked three forearm/hammer fists to the far pad from the side mount, take the mount three punches, get bridge and rolled to the guard for 3 punches, cover the hook and take back, three punches to the thai pad posted on the triceps. Repeat.
JKD & BJJ Fear is my ally
JKD & BJJ Knee on stomach
We also worked to the knee on stomach position today:
- Acquiring the position
- From sidemount grab the cross collar and apply neck pressure. The inferior hand reaches across the body and bases on floor. Now slide knee up across opponent's body, placing full weight on shin across body and balancing off extended other leg.
- Cross collar to mount
- Use a cross collar choke to force opponent to protect neck with hands, slide to mount position.
- Baseball Bat Choke
- Insert superior hand on collar on near side of neck and insert rear hand on far side of neck, hands touching. Drop inferior shoulder to solar plexus and walk around opponent's head to cinch the choke.
- 180o armbar
- This is one of my favorite moves -- can't do it worth a damn but still cool. Use knee on stomach to force opponent to push on up knee, drop toes on mat to absorb pressure. Insert inferior arm superior (above) the forearm and pull up. Step superior foot across body, over opponent's head as if to kick them in the back. Grab their belt with your free hand and spin 180o to the cross body armbar position with the new inferior leg bent on the near side of your opponent. Tighten the arm bar as usual.
- Arm wrench
- This is another "hug" lock. Your opponent exposes their arm in the sidemount position. Underhook it with the inferior arm and step over their head with the superior leg. Slide to a point just distal to their elbow joint and use your arms to hug their straight arm applying counter pressure with the crook over your neck and shoulder.
Jeff "Half-Track" Serafin, Mike "Joker" Aref, Mark Diffley, Joe "Samurai" Zhu, Head Coach Ryan Blackorby
Jim "Dangerously" Daleiden, Dennis Ho, Matt "Love Simian" Sztelle